Kardel Sharpeye
- Strength 
16 + 1.7 - Agility 
21 + 2.9 - Intelligence 
15 + 2.6 
Shrapnel
Fires a ball full of shrapnel into the air which  promptly explodes, showering the target area in explosive pellets.   Enemy units that walk in this area get damaged and slowed.  Deals 1/3  damage to buildings.  Lasts for 8 seconds 
Headshot
A shot to the head deals bonus damage and stuns for a short duration. 
Take Aim
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle. 
Assassinate
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range. 
- Sentinel
 - 0.17 / 0.7
 - 36 - 42
 - 0.3 / 0.51
 - 1.94
 - 1.7
 - 290
 - 3000
 - 550
 - 1800 / 1000
 
Shrapnel
- Active
 - Area
 - R
 
Fires a ball full of shrapnel into the air. which promptly explodes,  showering the target area in explosive pellets.  Enemy units that walk  in this area get damaged and slowed.  Deals 1/3 damage to buildings.   Lasts for 8 seconds  
- Level
 - Mana Cost
 - Cooldown
 - Casting range
 - Area of Effect
 - Duration
 - Allowed Targets
 - Effects
 
- 1
 - 120
 - 15
 - 1200
 - 325
 - 8 seconds
 - Enemy units
 - 15% Slow / 12 DPS
 
- 2
 - 120
 - 15
 - 1200
 - 325
 - 8 seconds
 - Enemy units
 - 20% Slow / 24 DPS
 
- 3
 - 120
 - 15
 - 1200
 - 325
 - 8 seconds
 - Enemy units
 - 25% Slow / 36 DPS
 
- 4
 - 120
 - 15
 - 1200
 - 325
 - 8 seconds
 - Enemy units
 - 30% Slow / 48 DPS
 
Notes
• Damage type: magical• Damage will be dealt 9 times, first time at spell effect and then every second.
• Effect is delayed 0.8 seconds.
Headshot
- Passive
 - N/A
 - O
 
A shot to the head deals bonus damage and stuns for a short duration.  
- Level
 - Mana Cost
 - Cooldown
 - Casting range
 - Area of Effect
 - Duration
 - Allowed Targets
 - Effects
 
- 1
 - N/A
 - N/A
 - N/A
 - N/A
 - 0.01 seconds
 - Any unit
 - 25% chance to deal 30 damage and ministun
 
- 2
 - N/A
 - N/A
 - N/A
 - N/A
 - 0.1 seconds
 - Any unit
 - 30% chance to deal 30 damage and ministun
 
- 3
 - N/A
 - N/A
 - N/A
 - N/A
 - 0.2 seconds
 - Any unit
 - 35% chance to deal 40 damage and ministun
 
- 4
 - N/A
 - N/A
 - N/A
 - N/A
 - 0.2 seconds
 - Any unit
 - 40% chance to deal 50 damage and ministun
 
Notes
• Damage type: hero physical• Works on allied creeps.
• Stun is blocked by magic immunity.
Take Aim
- Passive
 - N/A
 - E
 
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.  
- Level
 - Mana Cost
 - Cooldown
 - Casting range
 - Area of Effect
 - Duration
 - Allowed Targets
 - Effects
 
- 1
 - N/A
 - N/A
 - N/A
 - N/A
 - N/A
 - N/A
 - Attack Range +65
 
- 2
 - N/A
 - N/A
 - N/A
 - N/A
 - N/A
 - N/A
 - Attack Range +130
 
- 3
 - N/A
 - N/A
 - N/A
 - N/A
 - N/A
 - N/A
 - Attack Range +195
 
- 4
 - N/A
 - N/A
 - N/A
 - N/A
 - N/A
 - N/A
 - Attack Range +260
 
Notes
• Level 3 and 4 of this skill allow Kardel to out-range towers.Assassinate
- Active
 - Unit
 - T
 
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.  
- Level
 - Mana Cost
 - Cooldown
 - Casting range
 - Area of Effect
 - Duration
 - Allowed Targets
 - Effects
 
- 1
 - 175
 - 20
 - 1500
 - N/A
 - N/A
 - Enemy units
 - Deals 355 Damage
 
- 2
 - 275
 - 15
 - 2000
 - N/A
 - N/A
 - Enemy units
 - Deals 505 Damage
 
- 3
 - 375
 - 10
 - 2500
 - N/A
 - N/A
 - Enemy units
 - Deals 655 Damage
 
Notes
• Damage type: magical• Crosshair on target is visible to allies only.
• Invisibility doesn't affect the effect of this skill.
• Interrupts channeling spells.
• Interrupt works on magic immune units.
• Takes 1.7 seconds to cast.







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