Chen
- Strength
20 + 1.5 - Agility
15 + 2.1 - Intelligence
21 + 2.8
Penitence
Forces a unit to accept punishment for its sins, causing it to move slower and accept more damage from attacks and spells.
Test of Faith
Deals variable damage based on the unit's faith.
Holy Persuasion
Takes control of a target enemy unit. If cast on allied unit, teleports it to safety. Instantly teleports Chen's persuaded creeps.
Hand of God
Fully regenerates your converted creeps. Heals all allied heroes on the map.
- Sentinel
- 0.5 / 0.5
- 43 - 53
- 0.3 / 0.51
- 1.1
- 1.7
- 300
- 1100
- 600
- 1800 / 800
Penitence
- Active
- Unit
- E
Forces a unit to accept punishment for its sins, causing it to move slower and accept more damage from attacks and spells.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 100
- 14
- 600
- N/A
- 7 seconds
- Enemy unit
- 8% movement speed reduction, and 7% increased damage taken
- 2
- 100
- 14
- 600
- N/A
- 7 seconds
- Enemy unit
- 16% movement speed reduction, and 14% increased damage taken
- 3
- 100
- 14
- 600
- N/A
- 7 seconds
- Enemy unit
- 24% movement speed reduction, and 21% increased damage taken
- 4
- 100
- 14
- 600
- N/A
- 7 seconds
- Enemy unit
- 32% movement speed reduction, and 28% increased damage taken
Notes
• Bonus damage will always be physical (reduced by armor), regardless of the damage source.Test of Faith
- Active
- Unit
- T
Deals variable damage based on the unit's faith.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 175
- 24
- 600
- N/A
- N/A
- Enemy units
- 50-100 damage
- 2
- 175
- 24
- 600
- N/A
- N/A
- Enemy units
- 100-200 damage
- 3
- 175
- 24
- 600
- N/A
- N/A
- Enemy units
- 150-300 damage
- 4
- 175
- 24
- 600
- N/A
- N/A
- Enemy units
- 200-400 damage
Notes
• Damage type: pure• The amount of damage dealt is random.
Holy Persuasion
- Active
- Unit
- R
Takes control of a target enemy unit. If cast on allied unit, teleports it to safety. Instantly teleports Chen's persuaded creeps.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 100
- 30
- 900
- N/A
- N/A
- Enemy non-hero unit , allied units
- 1 Unit Max. 75 HP Bonus, 6 seconds delay on teleportation
- 2
- 100
- 26
- 900
- N/A
- N/A
- Enemy non-hero unit , allied units
- 1 Unit Max. 150 HP Bonus, 5 seconds delay on teleportation
- 3
- 100
- 22
- 900
- N/A
- N/A
- Enemy non-hero unit , allied units
- 2 Unit Max. 225 HP Bonus, 4 seconds delay on teleportation
- 4
- 100
- 18
- 900
- N/A
- N/A
- Enemy non-hero unit , allied units
- 3 Unit Max. 300 HP Bonus, 3 seconds delay on teleportation
Notes
• You can take control of any neutral creep except Ancient-type neutrals (Dragonspawn, etc.).• When persuading a new creep above your max unit count, a random persuaded unit (which could be the one you just persuaded) will die.
• The -disablehelp command will stop an allied Chen from being able to teleport your hero with this ability.
Hand of God
- Active
- Instant
- D
Fully regenerates your converted creeps. Heals all allied heroes on the map.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 200
- 120 (30*)
- N/A
- Global
- N/A
- Allied heroes
- 200 HP Healed
- 2
- 300
- 120 (30*)
- N/A
- Global
- N/A
- Allied heroes
- 300 HP Healed
- 3
- 400
- 120 (30*)
- N/A
- Global
- N/A
- Allied heroes
- 400 HP Healed
Notes
• Heals spell immune units.• Can be improved by Aghanim's Scepter (* shows the improved values).
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