Puck
- Strength
15 + 1.7 - Agility
22 + 1.7 - Intelligence
25 + 2.4
Illusory Orb
Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place.
Waning Rift
Releases Puck's mystical faerie dust around him dealing damage and silencing enemies.
Phase Shift
Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage.
Dream Coil
Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy unit as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time.
- Sentinel
- 0.5 / 0.8
- 42 - 53
- 0.1 / 0.51
- 2.08
- 1.7
- 295
- 900
- 550
- 1800 / 1200
Illusory Orb
- Active
- Point
- R
Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 150
- 13
- 3000
- 200
- N/A
- Enemy unit
- Deals 70 damage
- 2
- 150
- 13
- 3000
- 200
- N/A
- Enemy unit
- Deals 140 damage
- 3
- 150
- 13
- 3000
- 200
- N/A
- Enemy unit
- Deals 210 damage
- 4
- 150
- 13
- 3000
- 200
- N/A
- Enemy unit
- Deals 280 damage
Notes
• Damage type: magical• The Illusory Orb grants flying vision to the area around it while it travels.
• Even though it is castable at 3000 range, it will only travel at most 1800.
Ethereal Jaunt
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- Active
- Instant
- E
Shifts into the Illusory Orb.
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- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 0
- 0
- N/A
- N/A
- N/A
- N/A
- Shifts into the Illusory Orb
Notes
• This ability is automatically gained when the first level of Illusory Orb is learned.
• Unlike the Blink ability, Ethereal Jaunting to an Illusory Orb cannot dodge projectiles.
Waning Rift
- Active
- Instant
- W
Releases Puck's mystical faerie dust around him dealing damage and silencing enemies.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 100
- 16
- N/A
- 400
- 0.75 seconds
- Enemy unit
- Deals 60 damage and Silences
- 2
- 110
- 16
- N/A
- 400
- 1.5 seconds
- Enemy unit
- Deals 120 damage and Silences
- 3
- 120
- 16
- N/A
- 400
- 2.25 seconds
- Enemy unit
- Deals 180 damage and Silences
- 4
- 130
- 16
- N/A
- 400
- 3 seconds
- Enemy unit
- Deals 240 damage and Silences
Notes
• Damage type: magicalPhase Shift
- Active
- N/A
- F
Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 50
- 6
- N/A
- N/A
- 0.75 seconds
- Self
- Grant temporary invulnerability
- 2
- 40
- 6
- N/A
- N/A
- 1.5 seconds
- Self
- Grant temporary invulnerability
- 3
- 30
- 6
- N/A
- N/A
- 2.25 seconds
- Self
- Grant temporary invulnerability
- 4
- 20
- 6
- N/A
- N/A
- 3 seconds
- Self
- Grant temporary invulnerability
Notes
• Puck can avoid most damage from spells or attacks when this ability is on autocast, but if he is disabled this ability won't work.• Phase Shift will not trigger from damages that come after a disable or stun.
• Puck retains his collision size while phaseshifted.
Dream Coil
- Active
- Area
- C
Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy unit as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 100 (150*)
- 85
- 750
- 375
- 0.5 seconds (Initial) / 1.5 seconds (Coil Break)
- Enemy unit
- 100 initial damage, 100 (200*) Coil Break damage, and stun
- 2
- 150 (200*)
- 85
- 750
- 375
- 0.5 seconds (Initial) / 2.25 seconds (Coil Break)
- Enemy unit
- 150 initial damage, 150 (250*) Coil Break damage, and stun
- 3
- 200 (250*)
- 85
- 750
- 375
- 0.5 seconds (Initial) / 3 seconds (Coil Break)
- Enemy unit
- 200 initial damage, 200 (300*) Coil Break damage, and stun
Notes
• Damage type: magical• The initial stun and damage can be blocked by Linken's Sphere, but the target will still be affected by the coils themselves.
• Each coil lasts a maximum time of 5 (7*) seconds before it disappears.
• Can be upgraded with Aghanim's Scepter (* shows upgraded values).
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