![](http://media.playdota.com/hero/112/icon.jpg)
Lion
- Strength
16 + 1.7 - Agility
15 + 1.5 - Intelligence
22 + 3
Impale
![](http://media.playdota.com/hero/112/skill-0.jpg)
The Demon Witch releases his demonic magics into the ground in order to thrust solidified rock spikes along a straight path. This sends all his enemies into the air, only to take damage on their painful impact with the ground.
Voodoo
![](http://media.playdota.com/hero/112/skill-1.jpg)
Transforms an enemy unit into a random critter, disabling special abilities.
Mana Drain
![](http://media.playdota.com/hero/112/skill-2.jpg)
Absorbs the magical energies of a target enemy unit by taking mana from it every second.
Finger of Death
![](http://media.playdota.com/hero/112/skill-3.gif)
Instantly rips at a target, attempting to turn it inside-out. Deals massive damage.
![](http://media.playdota.com/site/asblue.gif)
- Scourge
- 0.43 / 0.74
- 42 - 48
- 0.3 / 0.51
- 1.1
- 1.7
- 290
- 900
- 600
- 1800 / 800
![](http://media.playdota.com/site/herointroblue.gif)
![](http://media.playdota.com/site/bkstory.gif)
![](http://media.playdota.com/site/skills.jpg)
Impale
![](http://media.playdota.com/hero/112/skill-0.jpg)
- Active
- Point
- E
The Demon Witch releases his demonic magics into the ground in order to thrust solidified rock spikes along a straight path. This sends all his enemies into the air, only to take damage on their painful impact with the ground.
![](http://media.playdota.com/site/stable.jpg)
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 100
- 12
- 500
- 125
- 0.5 second
- Enemy Unit
- 60 damage
- 2
- 120
- 12
- 500
- 125
- 1 second
- Enemy Unit
- 130 damage
- 3
- 145
- 12
- 500
- 125
- 1.5 second
- Enemy Unit
- 200 damage
- 4
- 170
- 12
- 500
- 125
- 2 seconds
- Enemy Unit
- 260 damage
Notes
• Damage type: magical• Hit units will fly for 0.52 seconds before the real stun is applied.
• Distance traveled is 700.
• The wave of tendrils moves at 1600 units per second.
Voodoo
![](http://media.playdota.com/hero/112/skill-1.jpg)
- Active
- Unit
- D
Transforms an enemy unit into a random critter, disabling special abilities.
![](http://media.playdota.com/site/stable.jpg)
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 110
- 13
- 500
- N/A
- 1.25 seconds
- Enemy Unit
- Turns enemy into critter
- 2
- 140
- 13
- 500
- N/A
- 2 seconds
- Enemy Unit
- Turns enemy into critter
- 3
- 170
- 13
- 500
- N/A
- 2.75 seconds
- Enemy Unit
- Turns enemy into critter
- 4
- 200
- 13
- 500
- N/A
- 3.5 seconds
- Enemy Unit
- Turns enemy into critter
Notes
• If the target is an illusion, it will be instantly destroyed.• The hexed target will have a base movespeed of 100.
• Hex disables damage block and evasion.
Mana Drain
![](http://media.playdota.com/hero/112/skill-2.jpg)
- Active
- Unit
- R
Absorbs the magical energies of a target enemy unit by taking mana from it every second.
![](http://media.playdota.com/site/stable.jpg)
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 10
- 25
- 600
- N/A
- 4 second
- Enemy Unit
- 20 mana drained per second
- 2
- 10
- 20
- 650
- N/A
- 4 second
- Enemy Unit
- 40 mana drained per second
- 3
- 10
- 15
- 700
- N/A
- 4 second
- Enemy Unit
- 60 mana drained per second
- 4
- 10
- 10
- 750
- N/A
- 4 second
- Enemy Unit
- 100 mana drained per second
Notes
• Illusions which are being Mana Drained will be destroyed after 1 second.• Can continue to drain as long as the target is within 800 range from Lion.
Finger of Death
![](http://media.playdota.com/hero/112/skill-3.gif)
- Active
- Unit
- F
Instantly rips at a target, attempting to turn it inside-out. Deals massive damage.
![](http://media.playdota.com/site/stable.jpg)
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 200
- 150
- 700
- None
- None
- Enemy Unit
- Deals 500 (600*) damage
- 2
- 420
- 90
- 700
- None
- None
- Enemy Unit
- Deals 650 (800*) damage
- 3
- 650 (625*)
- 55 (50*)
- 700
- None
- None
- Enemy Unit
- Deals 850 (1025*) damage
Notes
• Damage type: magical• Can be improved by Aghanim's Scepter (* shows the improved values).
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