![](http://media.playdota.com/hero/133/icon.jpg)
Icarus
- Strength
19 + 2.9 - http://www.playdota.comAgility
12 + 1.3 - Intelligence
18 + 1.8
Icarus Dive
![](http://media.playdota.com/hero/133/skill-0.jpg)
Fire Spirits
![](http://media.playdota.com/hero/133/skill-1.jpg)
Sun Ray
![](http://media.playdota.com/hero/133/skill-3.jpg)
Supernova
![](http://media.playdota.com/hero/133/skill-5.jpg)
![](http://media.playdota.com/site/asblue.gif)
- Sentinel
- 0.35 / 0.633
- 54 - 64
- 0.1 / 0.5
- 0
- 1.7
- 290
- 1100
- 500
- 1800 / 800
![](http://media.playdota.com/site/herointroblue.gif)
![](http://media.playdota.com/site/bkstory.gif)
![](http://media.playdota.com/site/skills.jpg)
Icarus Dive
![](http://media.playdota.com/hero/133/skill-0.jpg)
- Active
- Point
- D
![](http://media.playdota.com/site/stable.jpg)
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 100
- 30
- 99999
- 300
- 2 / 2 seconds *
- Enemy units
- 100 damage, disarm heroes
- 2
- 100
- 30
- 99999
- 300
- 2 / 2.5 seconds *
- Enemy units
- 150 damage, disarm heroes
- 3
- 100
- 30
- 99999
- 300
- 2 / 3 seconds *
- Enemy units
- 200 damage, disarm heroes
- 4
- 100
- 30
- 99999
- 300
- 2 / 3.5 seconds *
- Enemy units
- 250 damage, disarm heroes
Notes
• (*) Travel duration / Disarm duration• Damage type : magical
• The HP cost (10% of your current HP) is direct HP removal.
• Phoenix's trajectory has a 1400 length and 500 width.
• You can end the dive manually by pressing the hotkey again.
• Casting any spell, using any item, or getting disabled will also end the dive.
• Trees are destroyed in Phoenix's trajectory.
Fire Spirits
![](http://media.playdota.com/hero/133/skill-1.jpg)
- Active
- Instant
- F
![](http://media.playdota.com/site/stable.jpg)
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 75
- 35
- N/A
- 400
- 12.5 seconds
- Enemy and allied units *
- Min heal/damage per spirit : 7.5. Max heal/damage per spirit : 30.
- 2
- 75
- 35
- N/A
- 400
- 12.5 seconds
- Enemy and allied units *
- Min heal/damage per spirit : 12.5. Max heal/damage per spirit : 50.
- 3
- 75
- 35
- N/A
- 400
- 12.5 seconds
- Enemy and allied units *
- Min heal/damage per spirit : 17.5. Max heal/damage per spirit : 70.
- 4
- 75
- 35
- N/A
- 400
- 12.5 seconds
- Enemy and allied units *
- Min heal/damage per spirit : 22.5. Max heal/damage per spirit : 90.
Notes
• (*) Heals allied units and damages enemy units in a 400 AoE around an exploding spirit.• Damage type : magical
• The HP cost (10% of your current HP) is direct HP removal.
• At the end of the duration, or when Phoenix dies or casts Supernova, remaining spirits will sacrifice themselves on the spot, dealing their heal/damage.
• The spirits grow to their full power linearly during 10 seconds.
• If you target a spirit on another unit, units in a 400 AoE around both the spirit and Phoenix are affected (a unit in both AoEs is affected only once)
Target Fire Spirits
![]()
- Active
- Unit
- F
Targets all fire spirits towards a unit.
![]()
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 0
- 0 seconds
- 1200
- N/A
- N/A
- Enemy and allied units
- Targets a fire spirit towards a unit
Notes
• The spirits will move at 600 ms toward the target.
Sun Ray
![](http://media.playdota.com/hero/133/skill-3.jpg)
- Active
- Point
- R
![](http://media.playdota.com/site/stable.jpg)
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 35 to activate, then 4% of max mana per second
- 0
- 2000
- 75 / 175 *
- 1 second
- Enemy units
- Damage per second : 15 + 6% of target's max life.
- 2
- 35 to activate, then 4% of max mana per second
- 0
- 2000
- 75 / 175 *
- 1 second
- Enemy units
- Damage per second : 30 + 6% of target's max life.
- 3
- 35 to activate, then 4% of max mana per second
- 0
- 2000
- 75 / 175 *
- 1 second
- Enemy units
- Damage per second : 45 + 6% of target's max life.
- 4
- 35 to activate, then 4% of max mana per second
- 0
- 2000
- 75 / 175 *
- 1 second
- Enemy units
- Damage per second : 60 + 6% of target's max life.
Notes
• (*) AoE around the ray / AoE around the main target• Damage type : pure
• The HP cost (25% of your current HP) is direct HP removal.
• The ray will stop at the first hero it finds and burn an area around it.
• The maximum distance of the ray is 1150.
• Upon casting, Phoenix loses the ability to move and to attack, but can use a subability to drift in the direction of the ray.
• Clicking on the ground causes Phoenix to slowly aim the ray in the direction you clicked. (turn rate : 50 degrees per second)
• This ability can be toggled off.
• It will automatically stop if Phoenix lacks mana, casts Supernova, or if he is stunned or silenced.
• Phoenix cannot drop items or use any targeted item ability during Sun Ray.
Sun Ray Movement
![]()
- Toggle
- Instant
- E
Allows Phoenix to move in the direction of his Sun Ray.
![]()
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 0
- 0
- N/A
- N/A
- N/A
- N/A
- Allows Phoenix to move during Sun Ray
Notes
• Phoenix moves with a fixed 250 movement speed in this state.
• Phoenix can move through cliffs and will destroy trees on his path.
• Any immobilizing effect (like Ensnare) will stop this movement.
• Any slowing effect will not affect this movement.
Supernova
![](http://media.playdota.com/hero/133/skill-5.jpg)
- Active
- Instant
- V
![](http://media.playdota.com/site/stable.jpg)
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 200
- 110
- N/A
- 1000
- 6 / 1.5 seconds *
- Enemy units
- 60 damage per second, 5 hero attacks required to kill the sun
- 2
- 200
- 110
- N/A
- 1000
- 6 / 2 seconds *
- Enemy units
- 80 damage per second, 7 hero attacks required to kill the sun
- 3
- 200
- 110
- N/A
- 1000
- 6 / 2.5 seconds *
- Enemy units
- 100 damage per second, 9 hero attacks required to kill the sun
Notes
• (*) Supernova duration / Stun duration• Damage type : magical
• Only attacks from heroes (Meepo clones included, but not illusions) can damage the sun.
• No ability can affect the sun.
• Phoenix is paused, hidden and invulnerable for the duration of Supernova.